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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FScreenPassTexture
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
ScreenPass.h |
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ScreenPass.h |
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ScreenPass.h |
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ScreenPass.h |
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FScreenPassTexture()
| |
|
| Name |
FScreenPassTexture |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Renderer/Public/ScreenPass.h |
| Include Path |
#include "ScreenPass.h" |
FScreenPassTexture()
FScreenPassTexture(FRDGTextureRef)
| |
|
| Name |
FScreenPassTexture |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Renderer/Public/ScreenPass.h |
| Include Path |
#include "ScreenPass.h" |
| Source |
/Engine/Source/Runtime/Renderer/Public/ScreenPass.inl |
FScreenPassTexture
(
FRDGTextureRef InTexture
)
FScreenPassTexture(const FScreenPassTextureSlice &)
| |
|
| Name |
FScreenPassTexture |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Renderer/Public/ScreenPass.h |
| Include Path |
#include "ScreenPass.h" |
| Source |
/Engine/Source/Runtime/Renderer/Public/ScreenPass.inl |
FScreenPassTexture
(
const FScreenPassTextureSlice & ScreenTexture
)
FScreenPassTexture(FRDGTextureRef, FIntRect)
| |
|
| Name |
FScreenPassTexture |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Renderer/Public/ScreenPass.h |
| Include Path |
#include "ScreenPass.h" |
| Source |
/Engine/Source/Runtime/Renderer/Public/ScreenPass.inl |
FScreenPassTexture
(
FRDGTextureRef InTexture,
FIntRect InViewRect
)