Navigation
API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FSceneUniformParameters
| |
|
| Name |
FSourceDefinition |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Renderer/Public/SceneUniformBuffer.h |
| Include Path |
#include "SceneUniformBuffer.h" |
Syntax
struct FSourceDefinition
Constants
| Name |
Type |
Remarks |
Include Path |
| FileLine |
int32 |
|
SceneUniformBuffer.h |
| FileName |
const ANSICHAR *const |
|
SceneUniformBuffer.h |
| LayoutName |
const TCHAR *const |
|
SceneUniformBuffer.h |
| ShaderVariableName |
const TCHAR *const |
|
SceneUniformBuffer.h |
| StaticSlotName |
const TCHAR *const |
|
SceneUniformBuffer.h |
| TypeName |
const TCHAR *const |
|
SceneUniformBuffer.h |