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Holds scene-scoped parameters and stores these in uniform (constant) buffers for access on GPU.
| Name | FSceneUniformBuffer |
| Type | class |
| Header File | /Engine/Source/Runtime/Renderer/Public/SceneUniformBuffer.h |
| Include Path | #include "SceneUniformBuffer.h" |
Syntax
class FSceneUniformBuffer : public TExtensibleUniformBuffer< FSceneUniformParameters, TSceneUniformBufferMemberRegistration >
Inheritance Hierarchy
- FExtensibleUniformBufferBase → TExtensibleUniformBuffer → FSceneUniformBuffer