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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FRayTracingShaderBindingData
Overloads
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Remarks |
Include Path |
Unreal Specifiers |
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RayTracingMeshDrawCommands.h |
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RayTracingMeshDrawCommands.h |
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RayTracingMeshDrawCommands.h |
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RayTracingMeshDrawCommands.h |
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TODO: Deprecate and only support RayTracingMeshCommandIndex. |
RayTracingMeshDrawCommands.h |
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RayTracingMeshDrawCommands.h |
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FRayTracingShaderBindingData(const FRayTracingShaderBindingData &)
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| Name |
FRayTracingShaderBindingData |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Renderer/Public/RayTracingMeshDrawCommands.h |
| Include Path |
#include "RayTracingMeshDrawCommands.h" |
FRayTracingShaderBindingData
(
const FRayTracingShaderBindingData &
)
FRayTracingShaderBindingData(FRayTracingShaderBindingData &&)
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| Name |
FRayTracingShaderBindingData |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Renderer/Public/RayTracingMeshDrawCommands.h |
| Include Path |
#include "RayTracingMeshDrawCommands.h" |
FRayTracingShaderBindingData
(
FRayTracingShaderBindingData &&
)
FRayTracingShaderBindingData(const FRayTracingMeshCommand , const FRHIRayTracingGeometry , uint32, ERayTracingLocalShaderBindingType, bool)
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| Name |
FRayTracingShaderBindingData |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Renderer/Public/RayTracingMeshDrawCommands.h |
| Include Path |
#include "RayTracingMeshDrawCommands.h" |
FRayTracingShaderBindingData
(
const FRayTracingMeshCommand * InRayTracingMeshCommand,
const FRHIRayTracingGeometry * InRayTracingGeometry,
uint32 InSBTRecordIndex,
ERayTracingLocalShaderBindingType InBindingType,
bool bInHidden
)
FRayTracingShaderBindingData(uint32, const FRHIRayTracingGeometry *, uint32, ERayTracingLocalShaderBindingType, bool)
| |
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| Name |
FRayTracingShaderBindingData |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Renderer/Public/RayTracingMeshDrawCommands.h |
| Include Path |
#include "RayTracingMeshDrawCommands.h" |
FRayTracingShaderBindingData
(
uint32 InRayTracingMeshCommandIndex,
const FRHIRayTracingGeometry * InRayTracingGeometry,
uint32 InSBTRecordIndex,
ERayTracingLocalShaderBindingType InBindingType,
bool bInHidden
)
FRayTracingShaderBindingData(const FRayTracingMeshCommand , const FRHIRayTracingGeometry , bool, uint32, ERayTracingLocalShaderBindingType, bool)
Description
TODO: Deprecate and only support RayTracingMeshCommandIndex.
| |
|
| Name |
FRayTracingShaderBindingData |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Renderer/Public/RayTracingMeshDrawCommands.h |
| Include Path |
#include "RayTracingMeshDrawCommands.h" |
FRayTracingShaderBindingData
(
const FRayTracingMeshCommand * InRayTracingMeshCommand,
const FRHIRayTracingGeometry * InRayTracingGeometry,
bool bInDynamicRayTracingGeometry,
uint32 InSBTRecordIndex,
ERayTracingLocalShaderBindingType InBindingType,
bool bInHidden
)
FRayTracingShaderBindingData(uint32, const FRHIRayTracingGeometry *, bool, uint32, ERayTracingLocalShaderBindingType, bool)
| |
|
| Name |
FRayTracingShaderBindingData |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Renderer/Public/RayTracingMeshDrawCommands.h |
| Include Path |
#include "RayTracingMeshDrawCommands.h" |
FRayTracingShaderBindingData
(
uint32 InRayTracingMeshCommandIndex,
const FRHIRayTracingGeometry * InRayTracingGeometry,
bool bInDynamicRayTracingGeometry,
uint32 InSBTRecordIndex,
ERayTracingLocalShaderBindingType InBindingType,
bool bInHidden
)