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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FDynamicRayTracingMeshCommandCon-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDynamicRayTracingMeshCommandContext
(
FDynamicRayTracingMeshCommandStorage& InDynamicCommandStorage, |
RayTracingMeshDrawCommands.h | ||
FDynamicRayTracingMeshCommandContext
(
FDynamicRayTracingMeshCommandStorage& InDynamicCommandStorage, |
RayTracingMeshDrawCommands.h |
FDynamicRayTracingMeshCommandContext(FDynamicRayTracingMeshCommandStorage &, FRayTracingShaderBindingDataOneFrameArray &, const FRHIRayTracingGeometry , uint32, FRayTracingSBTAllocation )
| Name | FDynamicRayTracingMeshCommandContext |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/RayTracingMeshDrawCommands.h |
| Include Path | #include "RayTracingMeshDrawCommands.h" |
FDynamicRayTracingMeshCommandContext
(
FDynamicRayTracingMeshCommandStorage & InDynamicCommandStorage,
FRayTracingShaderBindingDataOneFrameArray & InShaderBindings,
const FRHIRayTracingGeometry * InRayTracingGeometry,
uint32 InGeometrySegmentIndex,
FRayTracingSBTAllocation * InSBTAllocation
)
FDynamicRayTracingMeshCommandContext(FDynamicRayTracingMeshCommandStorage &, FRayTracingShaderBindingDataOneFrameArray &, const FRHIRayTracingGeometry , uint32, bool, FRayTracingSBTAllocation )
| Name | FDynamicRayTracingMeshCommandContext |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/RayTracingMeshDrawCommands.h |
| Include Path | #include "RayTracingMeshDrawCommands.h" |
FDynamicRayTracingMeshCommandContext
(
FDynamicRayTracingMeshCommandStorage & InDynamicCommandStorage,
FRayTracingShaderBindingDataOneFrameArray & InShaderBindings,
const FRHIRayTracingGeometry * InRayTracingGeometry,
uint32 InGeometrySegmentIndex,
bool bInDynamicRayTracingGeometry,
FRayTracingSBTAllocation * InSBTAllocation
)