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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FArchive & operator<<
(
FArchive& Ar, |
ShaderCodeArchive.h | ||
FArchive & operator<<
(
FArchive& Ar, |
ShaderCore.h | ||
FArchive & operator<<
(
FArchive& Ar, |
ShaderCore.h | ||
FArchive & operator<<
(
FArchive& Ar, |
ShaderCore.h | ||
FArchive & operator<<
(
FArchive& Ar, |
ShaderCore.h | ||
FArchive & operator<<
(
FArchive& Ar, |
ShaderCore.h | ||
FArchive & operator<<
(
FArchive& Ar, |
ShaderCore.h | ||
FArchive & operator<<
(
FArchive& Ar, |
ShaderCore.h | ||
FArchive & operator<<
(
FArchive& Ar, |
ShaderCore.h | ||
FArchive & operator<<
(
FArchive& Ar, |
Serializes a reference to a vertex factory type. | VertexFactory.h |
operator<<(FArchive &, FFileCachePreloadEntry &)
| Name | operator<< |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderCodeArchive.h |
| Include Path | #include "ShaderCodeArchive.h" |
static FArchive & operator<<
(
FArchive & Ar,
FFileCachePreloadEntry & Ref
)
operator<<(FArchive &, FUniformResourceEntry &)
| Name | operator<< |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderCore.h |
| Include Path | #include "ShaderCore.h" |
FArchive & operator<<
(
FArchive & Ar,
FUniformResourceEntry & Entry
)
operator<<(FArchive &, FUniformBufferEntry &)
| Name | operator<< |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderCore.h |
| Include Path | #include "ShaderCore.h" |
FArchive & operator<<
(
FArchive & Ar,
FUniformBufferEntry & Entry
)
operator<<(FArchive &, FSpecializationConstantData &)
| Name | operator<< |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderCore.h |
| Include Path | #include "ShaderCore.h" |
FArchive & operator<<
(
FArchive & Ar,
FSpecializationConstantData & SpecializationConstantData
)
operator<<(FArchive &, FShaderCodeValidationStride &)
| Name | operator<< |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderCore.h |
| Include Path | #include "ShaderCore.h" |
FArchive & operator<<
(
FArchive & Ar,
FShaderCodeValidationStride & ShaderCodeValidationStride
)
operator<<(FArchive &, FShaderCodeValidationType &)
| Name | operator<< |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderCore.h |
| Include Path | #include "ShaderCore.h" |
FArchive & operator<<
(
FArchive & Ar,
FShaderCodeValidationType & ShaderCodeValidationType
)
operator<<(FArchive &, FShaderCodeValidationUBSize &)
| Name | operator<< |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderCore.h |
| Include Path | #include "ShaderCore.h" |
FArchive & operator<<
(
FArchive & Ar,
FShaderCodeValidationUBSize & ShaderCodeValidationSize
)
operator<<(FArchive &, FShaderDiagnosticData &)
| Name | operator<< |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderCore.h |
| Include Path | #include "ShaderCore.h" |
FArchive & operator<<
(
FArchive & Ar,
FShaderDiagnosticData & ShaderCodeDiagnosticData
)
operator<<(FArchive &, FSharedBuffer &)
| Name | operator<< |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderCore.h |
| Include Path | #include "ShaderCore.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/ShaderCore.cpp |
FArchive & operator<<
(
FArchive & Ar,
FSharedBuffer & Buffer
)
operator<<(FArchive &, FVertexFactoryType *&)
Description
Serializes a reference to a vertex factory type.
| Name | operator<< |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/VertexFactory.h |
| Include Path | #include "VertexFactory.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/VertexFactory.cpp |
FArchive & operator<<
(
FArchive & Ar,
FVertexFactoryType *& TypeRef
)