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Description
Load Multiple stable shader keys file (using a proprietary format). Stable key is a way to identify a shader independently of its output hash
| Name | UE::PipelineCacheUtilities::LoadMultipleStableKeysFiles |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/PipelineCacheUtilities.h |
| Include Path | #include "PipelineCacheUtilities.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/PipelineCacheUtilities.cpp |
namespace UE
{
namespace PipelineCacheUtilities
{
uint32 UE::PipelineCacheUtilities::LoadMultipleStableKeysFiles
(
TArrayView < const FStringView > FileNames,
FStableShaderSet & Values
)
}
}
Count of files read in and merged
Parameters
| Name | Remarks |
|---|---|
| FileNames | array of filenames (with path if needed) |
| Values | destination for merged file values |