Navigation
API > API/Runtime > API/Runtime/RenderCore
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetTextureParameter
(
FRHIBatchedShaderParameters& BatchedParameters, |
ShaderParameterUtils.h | ||
void SetTextureParameter
(
FRHIBatchedShaderParameters& BatchedParameters, |
ShaderParameterUtils.h | ||
void SetTextureParameter
(
FRHIBatchedShaderParameters& BatchedParameters, |
ShaderParameterUtils.h | ||
void SetTextureParameter
(
TRHICmdList& RHICmdList, |
Sets the value of a shader texture parameter. Template'd on shader type. | ShaderParameterUtils.h |
SetTextureParameter(FRHIBatchedShaderParameters &, const FShaderResourceParameter &, FRHITexture *)
| Name | SetTextureParameter |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderParameterUtils.h |
| Include Path | #include "ShaderParameterUtils.h" |
void SetTextureParameter
(
FRHIBatchedShaderParameters & BatchedParameters,
const FShaderResourceParameter & Parameter,
FRHITexture * TextureRHI
)
SetTextureParameter(FRHIBatchedShaderParameters &, const FShaderResourceParameter &, const FShaderResourceParameter &, const FTexture *)
| Name | SetTextureParameter |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderParameterUtils.h |
| Include Path | #include "ShaderParameterUtils.h" |
void SetTextureParameter
(
FRHIBatchedShaderParameters & BatchedParameters,
const FShaderResourceParameter & TextureParameter,
const FShaderResourceParameter & SamplerParameter,
const FTexture * Texture
)
SetTextureParameter(FRHIBatchedShaderParameters &, const FShaderResourceParameter &, const FShaderResourceParameter &, FRHISamplerState , FRHITexture )
| Name | SetTextureParameter |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderParameterUtils.h |
| Include Path | #include "ShaderParameterUtils.h" |
void SetTextureParameter
(
FRHIBatchedShaderParameters & BatchedParameters,
const FShaderResourceParameter & TextureParameter,
const FShaderResourceParameter & SamplerParameter,
FRHISamplerState * SamplerStateRHI,
FRHITexture * TextureRHI
)
SetTextureParameter(TRHICmdList &, TRHIShader , const FShaderResourceParameter &, const FShaderResourceParameter &, FRHISamplerState , FRHITexture *)
Description
Sets the value of a shader texture parameter. Template'd on shader type.
| Name | SetTextureParameter |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderParameterUtils.h |
| Include Path | #include "ShaderParameterUtils.h" |
template<typename TRHIShader, typename TRHICmdList>
void SetTextureParameter
(
TRHICmdList & RHICmdList,
TRHIShader * Shader,
const FShaderResourceParameter & TextureParameter,
const FShaderResourceParameter & SamplerParameter,
FRHISamplerState * SamplerStateRHI,
FRHITexture * TextureRHI
)