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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetAllShaderParametersAsBindless
(
FRHIBatchedShaderParameters& BatchedParameters, |
ShaderParameterStruct.h | ||
void SetAllShaderParametersAsBindless
(
FRHIBatchedShaderParameters& BatchedParameters, |
Set all resources described by ParametersMetadata using data from ParametersData as BindlessParameters | ShaderParameterStruct.h |
SetAllShaderParametersAsBindless(FRHIBatchedShaderParameters &, const TParameters &)
| Name | SetAllShaderParametersAsBindless |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderParameterStruct.h |
| Include Path | #include "ShaderParameterStruct.h" |
template<typename TParameters>
void SetAllShaderParametersAsBindless
(
FRHIBatchedShaderParameters & BatchedParameters,
const TParameters & InParameters
)
SetAllShaderParametersAsBindless(FRHIBatchedShaderParameters &, const FShaderParametersMetadata , const void )
Description
Set all resources described by ParametersMetadata using data from ParametersData as BindlessParameters
| Name | SetAllShaderParametersAsBindless |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderParameterStruct.h |
| Include Path | #include "ShaderParameterStruct.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/ShaderParameterStruct.cpp |
void SetAllShaderParametersAsBindless
(
FRHIBatchedShaderParameters & BatchedParameters,
const FShaderParametersMetadata * ParametersMetadata,
const void * ParametersData
)