Navigation
API > API/Runtime > API/Runtime/RenderCore
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRDGBuffer * ResizeBufferIfNeeded
(
FRDGBuilder& GraphBuilder, |
UnifiedBuffer.h | ||
FRDGBuffer * ResizeBufferIfNeeded
(
FRDGBuilder& GraphBuilder, |
UnifiedBuffer.h |
ResizeBufferIfNeeded(FRDGBuilder &, TRefCountPtr< FRDGPooledBuffer > &, const FRDGBufferDesc &, const TCHAR *)
| Name | ResizeBufferIfNeeded |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/UnifiedBuffer.h |
| Include Path | #include "UnifiedBuffer.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/UnifiedBuffer.cpp |
FRDGBuffer * ResizeBufferIfNeeded
(
FRDGBuilder & GraphBuilder,
TRefCountPtr < FRDGPooledBuffer > & ExternalBuffer,
const FRDGBufferDesc & BufferDesc,
const TCHAR * Name
)
ResizeBufferIfNeeded(FRDGBuilder &, TRefCountPtr< FRDGPooledBuffer > &, EPixelFormat, uint32, const TCHAR *)
| Name | ResizeBufferIfNeeded |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/UnifiedBuffer.h |
| Include Path | #include "UnifiedBuffer.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/UnifiedBuffer.cpp |
FRDGBuffer * ResizeBufferIfNeeded
(
FRDGBuilder & GraphBuilder,
TRefCountPtr < FRDGPooledBuffer > & ExternalBuffer,
EPixelFormat Format,
uint32 NumElements,
const TCHAR * Name
)