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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/IRendererModule
Description
Invoked when the scene is scheduled to be destroyed. Last chance to safely dereference it from the game thread. Any code that caches raw pointers to FSceneInterface should subscribe to this and null out their references to the removed scenes.
| Name | GetSceneRemovedEvent |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RendererInterface.h |
| Include Path | #include "RendererInterface.h" |
FSceneRemovedEvent::RegistrationType & GetSceneRemovedEvent()