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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const ElementType & GetSubresource
(
const TRDGTextureSubresourceArray< ElementType, AllocatorType >& SubresourceArray, |
RenderGraphTextureSubresource.h | ||
ElementType & GetSubresource
(
TRDGTextureSubresourceArray< ElementType, AllocatorType >& SubresourceArray, |
RenderGraphTextureSubresource.h |
GetSubresource(const TRDGTextureSubresourceArray< ElementType, AllocatorType > &, const FRDGTextureSubresourceLayout &, FRDGTextureSubresource)
| Name | GetSubresource |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphTextureSubresource.h |
| Include Path | #include "RenderGraphTextureSubresource.h" |
template<typename ElementType, typename AllocatorType>
const ElementType & GetSubresource
(
const TRDGTextureSubresourceArray< ElementType, AllocatorType > & SubresourceArray,
const FRDGTextureSubresourceLayout & Layout,
FRDGTextureSubresource Subresource
)
GetSubresource(TRDGTextureSubresourceArray< ElementType, AllocatorType > &, const FRDGTextureSubresourceLayout &, FRDGTextureSubresource)
| Name | GetSubresource |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphTextureSubresource.h |
| Include Path | #include "RenderGraphTextureSubresource.h" |
template<typename ElementType, typename AllocatorType>
ElementType & GetSubresource
(
TRDGTextureSubresourceArray< ElementType, AllocatorType > & SubresourceArray,
const FRDGTextureSubresourceLayout & Layout,
FRDGTextureSubresource Subresource
)