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Pixel shader to convert Y, U, and V planes to RGBA.
This shader expects textures in PF_G8 or PF_G16 format.
| Name | FYUVScaledConvertPS |
| Type | class |
| Header File | /Engine/Source/Runtime/RenderCore/Public/MediaShaders.h |
| Include Path | #include "MediaShaders.h" |
Syntax
class FYUVScaledConvertPS : public FGlobalShader
Inheritance Hierarchy
- FShader → FGlobalShader → FYUVScaledConvertPS
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MediaShaders.h | |||
FYUVScaledConvertPS
(
const ShaderMetaType::CompiledShaderInitializerType& Initializer |
MediaShaders.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| InternalBaseType | typename TGetBaseTypeHelper< FYUVScaledConvertPS >::Type | MediaShaders.h | |
| ShaderMapType | FGlobalShaderMap | MediaShaders.h | |
| ShaderMetaType | FGlobalShaderType | MediaShaders.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| ShaderTypeRegistration | FShaderTypeRegistration | MediaShaders.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
INTERNAL_DECLARE_TYPE_LAYOUT_COMMON
(
FYUVScaledConvertPS |
MediaShaders.h | ||
INTERNAL_LAYOUT_INTERFACE_PREFIX_NonVirtual() |
MediaShaders.h | ||
void SetParameters
(
FRHIBatchedShaderParameters& BatchedParameters, |
MediaShaders.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FShader * ConstructCompiledInstance
(
const typename FShader::CompiledShaderInitializerType& Initializer |
MediaShaders.h | ||
static FShader * ConstructSerializedInstance() |
MediaShaders.h | ||
static void GetPermutationIdStringImpl
(
int32 PermutationId, |
MediaShaders.h | ||
static FSpecializationContainerType GetSpecializationValuesImpl
(
const int32 PermutationID |
MediaShaders.h | ||
static ShaderMetaType & GetStaticType() |
MediaShaders.h | ||
static int32 GetUnspecializedIdImpl
(
const int32 PermutationID |
MediaShaders.h | ||
static void InternalDestroy
(
void* Object, |
MediaShaders.h | ||
static void InternalInitializeBases
(
FTypeLayoutDesc& TypeDesc |
MediaShaders.h | ||
static void ModifyCompilationEnvironmentImpl
(
const FShaderPermutationParameters& Parameters, |
MediaShaders.h | ||
static bool ShouldCompilePermutationImpl
(
const FShaderPermutationParameters& Parameters |
MediaShaders.h | ||
static EShaderPermutationPrecacheRequest ShouldPrecachePermutationImpl
(
const FShaderPermutationParameters& Parameters |
MediaShaders.h | ||
static FTypeLayoutDesc & StaticGetTypeLayout() |
MediaShaders.h |