Navigation
API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FVisualizeTexture
Description
BUseConfig specifies that the active configuration settings should be used to visualize the texture. This includes checking to make sure the texture is active in the config, and pulling settings (such as mip level) from the config.
| Name | AddVisualizeTexturePass |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/VisualizeTexture.h |
| Include Path | #include "VisualizeTexture.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/VisualizeTexture.cpp |
static FRDGTextureRef AddVisualizeTexturePass
(
FRDGBuilder & GraphBuilder,
class FGlobalShaderMap * ShaderMap,
const FRDGTextureRef InputTexture,
bool bUseConfig
)