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API > API/Runtime > API/Runtime/RenderCore
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| Name |
FSpecializationConstantData |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/RenderCore/Public/ShaderCore.h |
| Include Path |
#include "ShaderCore.h" |
Syntax
struct FSpecializationConstantData
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Exclusions |
TArray< TPair< uint32, TArray< uint32 > > > |
Pairs of SpecializationHash -> ArrayOfResourceExclusions. |
ShaderCore.h |
|
| Values |
TArray< TArray< int32 > > |
Possible values for the specialization constants. |
ShaderCore.h |
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Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
TMap< uint32, TArray< uint32 > > GetExclusionMap()
|
|
ShaderCore.h |
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void SetExclusionMap
(
TMap< uint32, TArray< uint32 > >&& ExclusionMap
)
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ShaderCore.h |
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ShaderCore.h |
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