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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderSource
Description
Returns the array which contains the compressed data for external population. Note that this is only intended to be used in a very specific situation (loading UBA-virtualized files in SCW) and will only work properly if DecompressedCharCount is correctly set.
| Name | EditCompressed |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderSource.h |
| Include Path | #include "ShaderSource.h" |
TArray < uint8 > & EditCompressed()