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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderPlatformConfig
Description
Returns whether Nanite bindless-aware shading is enabled for the given platform. Requires BindlessConfiguration to be Minimal or higher.
| Name | GetEnableNaniteBindlessShading |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderPlatformConfig.h |
| Include Path | #include "ShaderPlatformConfig.h" |
static const bool GetEnableNaniteBindlessShading
(
const FStaticShaderPlatform Platform
)