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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderParameterBindings
| Name | FBindlessResourceParameter |
| Type | struct |
| Header File | /Engine/Source/Runtime/RenderCore/Public/Shader.h |
| Include Path | #include "Shader.h" |
Syntax
struct FBindlessResourceParameter
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| InternalBaseType | typename TGetBaseTypeHelper< FBindlessResourceParameter >::Type | Shader.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EUniformBufferBaseTypeBaseType | Shader.h | |||
| uint16ByteOffset | Shader.h | |||
| uint16GlobalConstantOffset | Shader.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
INTERNAL_DECLARE_TYPE_LAYOUT_COMMON
(
FBindlessResourceParameter |
Shader.h | ||
INTERNAL_LAYOUT_INTERFACE_PREFIX_NonVirtual() |
Shader.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void InternalDestroy
(
void* Object, |
Shader.h | ||
static void InternalInitializeBases
(
FTypeLayoutDesc& TypeDesc |
Shader.h | ||
static FTypeLayoutDesc & StaticGetTypeLayout() |
Shader.h |