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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderMapResource
Description
Creates an entry in RHIShaders array and registers it among the raytracing libs if needed. Created shader is returned.
| Name | CreateShaderOrCrash |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/Shader.h |
| Include Path | #include "Shader.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/ShaderResource.cpp |
FRHIShader * CreateShaderOrCrash
(
int32 ShaderIndex,
bool bRequired
)