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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderLibraryCooker
Description
Delete the chunk-specific shaderlibrary files that are still present on disk from a previous incremental cook. They will be rewritten by SaveShaderLibraryChunk calls.
| Name | DeleteShaderLibraryChunks |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderCodeLibrary.h |
| Include Path | #include "ShaderCodeLibrary.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/ShaderLibrary/ShaderCodeLibrary.cpp |
static void DeleteShaderLibraryChunks
(
const ITargetPlatform * TargetPlatform,
const FString & SandboxDestinationPath,
const FString & SandboxMetadataPath
)