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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderDiagnosticRemapper
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddSourceBlock
(
int32 OriginalLineNum, |
ShaderPreprocessTypes.h | ||
void AddSourceBlock
(
int32 OriginalLineNum, |
ShaderPreprocessTypes.h |
AddSourceBlock(int32, int32)
| Name | AddSourceBlock |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderPreprocessTypes.h |
| Include Path | #include "ShaderPreprocessTypes.h" |
void AddSourceBlock
(
int32 OriginalLineNum,
int32 StrippedLineNum
)
AddSourceBlock(int32, int32, FString &&)
| Name | AddSourceBlock |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderPreprocessTypes.h |
| Include Path | #include "ShaderPreprocessTypes.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/ShaderPreprocessTypes.cpp |
void AddSourceBlock
(
int32 OriginalLineNum,
int32 StrippedLineNum,
FString && OriginalPath
)