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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FSerializedShaderArchive
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
ShaderCodeArchive.h |
|
|
Inline implementations. |
ShaderCodeArchive.h |
|
|
|
ShaderCodeArchive.h |
|
FSerializedShaderArchive()
| |
|
| Name |
FSerializedShaderArchive |
| Type |
function |
| Header File |
/Engine/Source/Runtime/RenderCore/Public/ShaderCodeArchive.h |
| Include Path |
#include "ShaderCodeArchive.h" |
FSerializedShaderArchive()
FSerializedShaderArchive(FSerializedShaderArchive &&)
Description
Inline implementations.
| |
|
| Name |
FSerializedShaderArchive |
| Type |
function |
| Header File |
/Engine/Source/Runtime/RenderCore/Public/ShaderCodeArchive.h |
| Include Path |
#include "ShaderCodeArchive.h" |
FSerializedShaderArchive
(
FSerializedShaderArchive &&
)
FSerializedShaderArchive(const FSerializedShaderArchive &)
| |
|
| Name |
FSerializedShaderArchive |
| Type |
function |
| Header File |
/Engine/Source/Runtime/RenderCore/Public/ShaderCodeArchive.h |
| Include Path |
#include "ShaderCodeArchive.h" |
FSerializedShaderArchive
(
const FSerializedShaderArchive &
)