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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FSerializedShaderArchive
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool LoadAssetInfo
(
const FString& Filename, |
ShaderCodeArchive.h | ||
bool LoadAssetInfo
(
FArchive* Ar, |
ShaderCodeArchive.h |
LoadAssetInfo(const FString &, ECookShaderLibrarySource)
| Name | LoadAssetInfo |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderCodeArchive.h |
| Include Path | #include "ShaderCodeArchive.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/ShaderLibrary/ShaderCodeArchive.cpp |
bool LoadAssetInfo
(
const FString & Filename,
ECookShaderLibrarySource CookSource
)
LoadAssetInfo(FArchive *, ECookShaderLibrarySource)
| Name | LoadAssetInfo |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderCodeArchive.h |
| Include Path | #include "ShaderCodeArchive.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/ShaderLibrary/ShaderCodeArchive.cpp |
bool LoadAssetInfo
(
FArchive * Ar,
ECookShaderLibrarySource CookSource
)