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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FRenderCommandPipe
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void EnqueueAndLaunch
(
FRenderCommandList* CommandList |
RenderingThread.h | ||
void EnqueueAndLaunch
(
FRenderCommandFunctionVariant&& FunctionVariant, |
RenderingThread.h | ||
void EnqueueAndLaunch
(
FCommandListFunction&& Function, |
RenderingThread.h | ||
void EnqueueAndLaunch
(
FEmptyFunction&& Function, |
RenderingThread.h |
EnqueueAndLaunch(FRenderCommandList *)
| Name | EnqueueAndLaunch |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderingThread.h |
| Include Path | #include "RenderingThread.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp |
void EnqueueAndLaunch
(
FRenderCommandList * CommandList
)
EnqueueAndLaunch(FRenderCommandFunctionVariant &&, const FRenderCommandTag &)
| Name | EnqueueAndLaunch |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderingThread.h |
| Include Path | #include "RenderingThread.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp |
void EnqueueAndLaunch
(
FRenderCommandFunctionVariant && FunctionVariant,
const FRenderCommandTag & Tag
)
EnqueueAndLaunch(FCommandListFunction &&, const FRenderCommandTag &)
| Name | EnqueueAndLaunch |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderingThread.h |
| Include Path | #include "RenderingThread.h" |
void EnqueueAndLaunch
(
FCommandListFunction && Function,
const FRenderCommandTag & Tag
)
EnqueueAndLaunch(FEmptyFunction &&, const FRenderCommandTag &)
| Name | EnqueueAndLaunch |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderingThread.h |
| Include Path | #include "RenderingThread.h" |
void EnqueueAndLaunch
(
FEmptyFunction && Function,
const FRenderCommandTag & Tag
)