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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FRDGTextureUAVDesc
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
RenderGraphResources.h |
|
|
|
RenderGraphResources.h |
|
FRDGTextureUAVDesc()
| |
|
| Name |
FRDGTextureUAVDesc |
| Type |
function |
| Header File |
/Engine/Source/Runtime/RenderCore/Public/RenderGraphResources.h |
| Include Path |
#include "RenderGraphResources.h" |
FRDGTextureUAVDesc()
FRDGTextureUAVDesc(FRDGTextureRef, uint8, EPixelFormat, uint16, uint16)
| |
|
| Name |
FRDGTextureUAVDesc |
| Type |
function |
| Header File |
/Engine/Source/Runtime/RenderCore/Public/RenderGraphResources.h |
| Include Path |
#include "RenderGraphResources.h" |
FRDGTextureUAVDesc
(
FRDGTextureRef InTexture,
uint8 InMipLevel,
EPixelFormat InFormat,
uint16 InFirstArraySlice,
uint16 InNumArraySlices
)