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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FRDGTextureAccess
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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ShaderParameterMacros.h |
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ShaderParameterMacros.h |
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ShaderParameterMacros.h |
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ShaderParameterMacros.h |
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ShaderParameterMacros.h |
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FRDGTextureAccess()
| |
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| Name |
FRDGTextureAccess |
| Type |
function |
| Header File |
/Engine/Source/Runtime/RenderCore/Public/ShaderParameterMacros.h |
| Include Path |
#include "ShaderParameterMacros.h" |
FRDGTextureAccess()
FRDGTextureAccess(FRDGTexture *, ERHIAccess)
| |
|
| Name |
FRDGTextureAccess |
| Type |
function |
| Header File |
/Engine/Source/Runtime/RenderCore/Public/ShaderParameterMacros.h |
| Include Path |
#include "ShaderParameterMacros.h" |
| Source |
/Engine/Source/Runtime/RenderCore/Private/ShaderParameterStruct.cpp |
FRDGTextureAccess
(
FRDGTexture * InTexture,
ERHIAccess InAccess
)
FRDGTextureAccess(FRDGTextureSRV *, ERHIAccess)
| |
|
| Name |
FRDGTextureAccess |
| Type |
function |
| Header File |
/Engine/Source/Runtime/RenderCore/Public/ShaderParameterMacros.h |
| Include Path |
#include "ShaderParameterMacros.h" |
| Source |
/Engine/Source/Runtime/RenderCore/Private/ShaderParameterStruct.cpp |
FRDGTextureAccess
(
FRDGTextureSRV * InTextureSRV,
ERHIAccess InAccess
)
FRDGTextureAccess(FRDGTextureUAV *, ERHIAccess)
| |
|
| Name |
FRDGTextureAccess |
| Type |
function |
| Header File |
/Engine/Source/Runtime/RenderCore/Public/ShaderParameterMacros.h |
| Include Path |
#include "ShaderParameterMacros.h" |
| Source |
/Engine/Source/Runtime/RenderCore/Private/ShaderParameterStruct.cpp |
FRDGTextureAccess
(
FRDGTextureUAV * InTextureUAV,
ERHIAccess InAccess
)
FRDGTextureAccess(FRDGTexture *, FRDGTextureSubresourceRange, ERHIAccess)
| |
|
| Name |
FRDGTextureAccess |
| Type |
function |
| Header File |
/Engine/Source/Runtime/RenderCore/Public/ShaderParameterMacros.h |
| Include Path |
#include "ShaderParameterMacros.h" |
FRDGTextureAccess
(
FRDGTexture * InTexture,
FRDGTextureSubresourceRange InSubresourceRange,
ERHIAccess InAccess
)