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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FRDGScatterUploader
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Lock
(
FRHICommandListBase& RHICmdList |
UnifiedBuffer.h | ||
void Lock
(
FRHICommandListBase& RHICmdList, |
UnifiedBuffer.h |
Lock(FRHICommandListBase &)
| Name | Lock |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/UnifiedBuffer.h |
| Include Path | #include "UnifiedBuffer.h" |
void Lock
(
FRHICommandListBase & RHICmdList
)
Lock(FRHICommandListBase &, uint32)
| Name | Lock |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/UnifiedBuffer.h |
| Include Path | #include "UnifiedBuffer.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/UnifiedBuffer.cpp |
void Lock
(
FRHICommandListBase & RHICmdList,
uint32 ActualMaxScatters
)