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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FRDGScatterUploadBuilder
Description
Init with presized num scatters, expecting each to be set at a later point. Requires the user to keep track of the offsets to use.
| Name | AddPass_PreSized |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/UnifiedBuffer.h |
| Include Path | #include "UnifiedBuffer.h" |
void AddPass_PreSized
(
FRDGBuilder & GraphBuilder,
FRDGAsyncScatterUploadBuffer & UploadBuffer,
FRDGViewableResource * DstResource,
uint32 NumElements,
uint32 NumBytesPerElement,
const TCHAR * Name,
FPassFunction && Function
)