Navigation
API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FRDGBuilder
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddBufferTransition
(
FRDGBufferRef Buffer, |
RenderGraphBuilder.h | ||
void AddBufferTransition
(
FRDGBufferRef Buffer, |
RenderGraphBuilder.h |
AddBufferTransition(FRDGBufferRef, FRDGSubresourceState &, FRDGSubresourceState )
| Name | AddBufferTransition |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphBuilder.h |
| Include Path | #include "RenderGraphBuilder.h" |
void AddBufferTransition
(
FRDGBufferRef Buffer,
FRDGSubresourceState *& StateBefore,
FRDGSubresourceState * StateAfter
)
AddBufferTransition(FRDGBufferRef, FRDGSubresourceState &, FRDGSubresourceState , FilterSubresourceLambdaType &&)
| Name | AddBufferTransition |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphBuilder.h |
| Include Path | #include "RenderGraphBuilder.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/RenderGraphBuilder.cpp |
template<typename FilterSubresourceLambdaType>
void AddBufferTransition
(
FRDGBufferRef Buffer,
FRDGSubresourceState *& StateBefore,
FRDGSubresourceState * StateAfter,
FilterSubresourceLambdaType && FilterSubresourceLambda
)