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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FGlobalShaderMapSection
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TShaderRef< FShader > GetShader
(
FShaderType* ShaderType, |
GlobalShader.h | ||
TShaderRef< FShader > GetShader
(
EShaderPlatform ShaderPlatform, |
GlobalShader.h |
GetShader(FShaderType *, int32)
| Name | GetShader |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/GlobalShader.h |
| Include Path | #include "GlobalShader.h" |
TShaderRef< FShader > GetShader
(
FShaderType * ShaderType,
int32 PermutationId
) const
GetShader(EShaderPlatform, FShaderType *, int32)
| Name | GetShader |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/GlobalShader.h |
| Include Path | #include "GlobalShader.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/GlobalShader.cpp |
TShaderRef< FShader > GetShader
(
EShaderPlatform ShaderPlatform,
FShaderType * ShaderType,
int32 PermutationId
) const