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Used to declare individual UB members.
| Name | FExtensibleUniformBufferMemberRegistration |
| Type | class |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ExtensibleUniformBuffer.h |
| Include Path | #include "ExtensibleUniformBuffer.h" |
Syntax
class FExtensibleUniformBufferMemberRegistration
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FExtensibleUniformBufferMemberRegistration
(
const TCHAR* Name |
Called during static initialization. | ExtensibleUniformBuffer.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FExtensibleUniformBufferMemberRegistration() |
ExtensibleUniformBuffer.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FMemberId | FExtensibleUniformBufferTypeRegistry::FMemberId | ExtensibleUniformBuffer.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DefaultValueConstructor | FShaderParameterStructConstructor | ExtensibleUniformBuffer.h | ||
| MemberId | FMemberId | ExtensibleUniformBuffer.h | ||
| Name | FString | ExtensibleUniformBuffer.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Commit() |
Called at runtime. | ExtensibleUniformBuffer.h |
Protected
Protected Virtual
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void CommitAll() |
ExtensibleUniformBuffer.h | ||
static TArray< FExtensibleUniformBufferMemberRegistration * > & GetInstances() |
ExtensibleUniformBuffer.h | ||
static void Register
(
FExtensibleUniformBufferMemberRegistration& Entry |
ExtensibleUniformBuffer.h |