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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void FComputeShaderUtils::Private::PrepareDispatch
(
FRHIComputeCommandList& RHICmdList, |
RenderGraphUtils.h | ||
void FComputeShaderUtils::Private::PrepareDispatch
(
FRHIComputeCommandList& RHICmdList, |
RenderGraphUtils.h |
FComputeShaderUtils::Private::PrepareDispatch(FRHIComputeCommandList &, const TShaderRef< TShaderClass > &, const typename TShaderClass::FParameters &)
| Name | FComputeShaderUtils::Private::PrepareDispatch |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphUtils.h |
| Include Path | #include "RenderGraphUtils.h" |
namespace FComputeShaderUtils
{
namespace Private
{
template<typename TShaderClass>
void FComputeShaderUtils::Private::PrepareDispatch
(
FRHIComputeCommandList & RHICmdList,
const TShaderRef< TShaderClass > & ComputeShader,
const typename TShaderClass::FParameters & Parameters
)
}
}
FComputeShaderUtils::Private::PrepareDispatch(FRHIComputeCommandList &, const TShaderRef< TShaderClass > &, const FShaderParametersMetadata *, const typename TShaderClass::FParameters &)
| Name | FComputeShaderUtils::Private::PrepareDispatch |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphUtils.h |
| Include Path | #include "RenderGraphUtils.h" |
namespace FComputeShaderUtils
{
namespace Private
{
template<typename TShaderClass>
void FComputeShaderUtils::Private::PrepareDispatch
(
FRHIComputeCommandList & RHICmdList,
const TShaderRef< TShaderClass > & ComputeShader,
const FShaderParametersMetadata * ParametersMetadata,
const typename TShaderClass::FParameters & Parameters
)
}
}