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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRDGBufferRef CreateUploadBuffer
(
FRDGBuilder& GraphBuilder, |
RenderGraphUtils.h | ||
FRDGBufferRef CreateUploadBuffer
(
FRDGBuilder& GraphBuilder, |
RenderGraphUtils.h | ||
FRDGBufferRef CreateUploadBuffer
(
FRDGBuilder& GraphBuilder, |
RenderGraphUtils.h | ||
FRDGBufferRef CreateUploadBuffer
(
FRDGBuilder& GraphBuilder, |
RenderGraphUtils.h |
CreateUploadBuffer(FRDGBuilder &, const TCHAR *, const FRDGUploadData< ElementType > &)
| Name | CreateUploadBuffer |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphUtils.h |
| Include Path | #include "RenderGraphUtils.h" |
template<typename ElementType>
FRDGBufferRef CreateUploadBuffer
(
FRDGBuilder & GraphBuilder,
const TCHAR * Name,
const FRDGUploadData < ElementType > & InitialData
)
CreateUploadBuffer(FRDGBuilder &, const TCHAR *, TConstArrayView< ElementType >, ERDGInitialDataFlags)
| Name | CreateUploadBuffer |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphUtils.h |
| Include Path | #include "RenderGraphUtils.h" |
template<typename ElementType>
FRDGBufferRef CreateUploadBuffer
(
FRDGBuilder & GraphBuilder,
const TCHAR * Name,
TConstArrayView< ElementType > InitialData,
ERDGInitialDataFlags InitialDataFlags
)
CreateUploadBuffer(FRDGBuilder &, const TCHAR *, uint32, uint32, const FRDGUploadData< ElementType > &)
| Name | CreateUploadBuffer |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphUtils.h |
| Include Path | #include "RenderGraphUtils.h" |
template<typename ElementType>
FRDGBufferRef CreateUploadBuffer
(
FRDGBuilder & GraphBuilder,
const TCHAR * Name,
uint32 BytesPerElement,
uint32 NumElements,
const FRDGUploadData < ElementType > & InitialData
)
CreateUploadBuffer(FRDGBuilder &, const TCHAR , uint32, uint32, const void , uint64, ERDGInitialDataFlags)
| Name | CreateUploadBuffer |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphUtils.h |
| Include Path | #include "RenderGraphUtils.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/RenderGraphUtils.cpp |
FRDGBufferRef CreateUploadBuffer
(
FRDGBuilder & GraphBuilder,
const TCHAR * Name,
uint32 BytesPerElement,
uint32 NumElements,
const void * InitialData,
uint64 InitialDataSize,
ERDGInitialDataFlags InitialDataFlags
)