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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRDGTextureMSAA CreateTextureMSAA
(
FRDGBuilder& GraphBuilder, |
RenderGraphUtils.h | ||
FRDGTextureMSAA CreateTextureMSAA
(
FRDGBuilder& GraphBuilder, |
RenderGraphUtils.h |
CreateTextureMSAA(FRDGBuilder &, FRDGTextureDesc, const TCHAR *, ETextureCreateFlags)
| Name | CreateTextureMSAA |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphUtils.h |
| Include Path | #include "RenderGraphUtils.h" |
FRDGTextureMSAA CreateTextureMSAA
(
FRDGBuilder & GraphBuilder,
FRDGTextureDesc Desc,
const TCHAR * Name,
ETextureCreateFlags ResolveFlagsToAdd
)
CreateTextureMSAA(FRDGBuilder &, FRDGTextureDesc, const TCHAR , const TCHAR , ETextureCreateFlags)
| Name | CreateTextureMSAA |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphUtils.h |
| Include Path | #include "RenderGraphUtils.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/RenderGraphUtils.cpp |
FRDGTextureMSAA CreateTextureMSAA
(
FRDGBuilder & GraphBuilder,
FRDGTextureDesc Desc,
const TCHAR * NameMultisampled,
const TCHAR * NameResolved,
ETextureCreateFlags ResolveFlagsToAdd
)