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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TRefCountPtr< FRDGPooledBuffer > AllocatePooledBuffer
(
const FRDGBufferDesc& Desc, |
RenderGraphUtils.h | ||
bool AllocatePooledBuffer
(
const FRDGBufferDesc& Desc, |
Allocates an RDG pooled buffer instance. Attempts to reuse allocation if Out has a value. Returns true a new instance was allocated, or false if the existing allocation was reused. | RenderGraphUtils.h |
AllocatePooledBuffer(const FRDGBufferDesc &, const TCHAR *, ERDGPooledBufferAlignment)
| Name | AllocatePooledBuffer |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphUtils.h |
| Include Path | #include "RenderGraphUtils.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/RenderGraphUtils.cpp |
TRefCountPtr < FRDGPooledBuffer > AllocatePooledBuffer
(
const FRDGBufferDesc & Desc,
const TCHAR * Name,
ERDGPooledBufferAlignment Alignment
)
AllocatePooledBuffer(const FRDGBufferDesc &, TRefCountPtr< FRDGPooledBuffer > &, const TCHAR *, ERDGPooledBufferAlignment)
Description
Allocates an RDG pooled buffer instance. Attempts to reuse allocation if Out has a value. Returns true a new instance was allocated, or false if the existing allocation was reused.
| Name | AllocatePooledBuffer |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphUtils.h |
| Include Path | #include "RenderGraphUtils.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/RenderGraphUtils.cpp |
bool AllocatePooledBuffer
(
const FRDGBufferDesc & Desc,
TRefCountPtr < FRDGPooledBuffer > & Out,
const TCHAR * Name,
ERDGPooledBufferAlignment Alignment
)