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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddClearDepthStencilPass
(
FRDGBuilder& GraphBuilder, |
Adds a render graph pass to clear a depth stencil target to its optimized clear value using a raster pass. | RenderGraphUtils.h | |
void AddClearDepthStencilPass
(
FRDGBuilder& GraphBuilder, |
Adds a render graph pass to clear a depth stencil target. Prefer to use clear actions if possible. | RenderGraphUtils.h |
AddClearDepthStencilPass(FRDGBuilder &, FRDGTextureRef, ERenderTargetLoadAction, ERenderTargetLoadAction)
Description
Adds a render graph pass to clear a depth stencil target to its optimized clear value using a raster pass.
| Name | AddClearDepthStencilPass |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphUtils.h |
| Include Path | #include "RenderGraphUtils.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/RenderGraphUtils.cpp |
void AddClearDepthStencilPass
(
FRDGBuilder & GraphBuilder,
FRDGTextureRef Texture,
ERenderTargetLoadAction DepthLoadAction,
ERenderTargetLoadAction StencilLoadAction
)
AddClearDepthStencilPass(FRDGBuilder &, FRDGTextureRef, bool, float, bool, uint8)
Description
Adds a render graph pass to clear a depth stencil target. Prefer to use clear actions if possible.
| Name | AddClearDepthStencilPass |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphUtils.h |
| Include Path | #include "RenderGraphUtils.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/RenderGraphUtils.cpp |
void AddClearDepthStencilPass
(
FRDGBuilder & GraphBuilder,
FRDGTextureRef Texture,
bool bClearDepth,
float Depth,
bool bClearStencil,
uint8 Stencil
)