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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FComputePipelineState * PipelineStateCache::GetAndOrCreateComputePipelineState
(
FRHIComputeCommandList& RHICmdList, |
PipelineStateCache.h | ||
FComputePipelineState * PipelineStateCache::GetAndOrCreateComputePipelineState
(
FRHIComputeCommandList& RHICmdList, |
PipelineStateCache.h |
PipelineStateCache::GetAndOrCreateComputePipelineState(FRHIComputeCommandList &, const FComputePipelineStateInitializer &)
| Name | PipelineStateCache::GetAndOrCreateComputePipelineState |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/PipelineStateCache.h |
| Include Path | #include "PipelineStateCache.h" |
| Source | /Engine/Source/Runtime/RHI/Private/PipelineStateCache.cpp |
namespace PipelineStateCache
{
FComputePipelineState * PipelineStateCache::GetAndOrCreateComputePipelineState
(
FRHIComputeCommandList & RHICmdList,
const FComputePipelineStateInitializer & Initializer
)
}
PipelineStateCache::GetAndOrCreateComputePipelineState(FRHIComputeCommandList &, FRHIComputeShader *, bool)
| Name | PipelineStateCache::GetAndOrCreateComputePipelineState |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/PipelineStateCache.h |
| Include Path | #include "PipelineStateCache.h" |
namespace PipelineStateCache
{
FComputePipelineState * PipelineStateCache::GetAndOrCreateComputePipelineState
(
FRHIComputeCommandList & RHICmdList,
FRHIComputeShader * ComputeShader,
bool bFromFileCache
)
}