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Description
Returns true if all chunks of the specified shadermap resource are ready for use. This is only relevant for the IoStore shader library for containers that are loaded on demand. We expect those chunks to be loaded by the on-demand content managers. This function ensures the shadermap chunks are available when a material tries to load such a shadermap resource. Otherwise, the material can fallback to the default material.
| Name | IsShaderMapResolved |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIShaderLibrary.h |
| Include Path | #include "RHIShaderLibrary.h" |
virtual bool IsShaderMapResolved
(
int32 ShaderMapIndex
) const