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API > API/Runtime > API/Runtime/RHI
Container for descriptor sources. Sources are Textures, SRVs and UAVs. Samplers may be added in the future.
| Name | FRHIDescriptorResource |
| Type | struct |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIDescriptorRange.h |
| Include Path | #include "RHIDescriptorRange.h" |
Syntax
struct FRHIDescriptorResource
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| RHIDescriptorRange.h | |||
FRHIDescriptorResource
(
FRHITexture* InTexture |
RHIDescriptorRange.h | ||
FRHIDescriptorResource
(
FRHIShaderResourceView* InView |
RHIDescriptorRange.h | ||
FRHIDescriptorResource
(
FRHIUnorderedAccessView* InUAV |
RHIDescriptorRange.h | ||
FRHIDescriptorResource
(
EType InType, |
RHIDescriptorRange.h |
Enums
Public
| Name | Remarks |
|---|---|
| EType |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Resource | FRHIResource * | RHIDescriptorRange.h | ||
| Type | EType | RHIDescriptorRange.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FRHIDescriptorResource& Other |
RHIDescriptorRange.h |