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API > API/Runtime > API/Runtime/RHI
The data that is bound in the shaders.
| Name | FRHIDescriptorRangeShaderData |
| Type | struct |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIDescriptorRange.h |
| Include Path | #include "RHIDescriptorRange.h" |
Syntax
struct FRHIDescriptorRangeShaderData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Count | uint32 | RHIDescriptorRange.h | ||
| StartIndex | uint32 | RHIDescriptorRange.h |