Navigation
API > API/Runtime > API/Runtime/RHI
| Name | FRHICreateShaderDesc |
| Type | struct |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIResources.h |
| Include Path | #include "RHIResources.h" |
Syntax
struct FRHICreateShaderDesc
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRHICreateShaderDesc
(
TConstArrayView< uint8 > InCode, |
RHIResources.h | ||
FRHICreateShaderDesc
(
TConstArrayView< uint8 > InCode, |
Giving the view data here serve two purposes: | RHIResources.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Code | TConstArrayView< uint8 > | RHIResources.h | ||
| CodeOwner | TSharedPtr< void > | Optional Owner of the memory backing the View. | RHIResources.h | |
| Library | FRHIShaderLibrary * | Optional pointer to the shader library this shader is being created from. | RHIResources.h |