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| Name | FSceneQueryCommonParams |
| Type | struct |
| Header File | /Engine/Source/Runtime/PhysicsCore/Public/SceneQueryCommonParams.h |
| Include Path | #include "SceneQueryCommonParams.h" |
Syntax
struct FSceneQueryCommonParams
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSceneQueryCommonParams
(
ICollisionQueryFilterCallback& InQueryCallback |
SceneQueryCommonParams.h | ||
FSceneQueryCommonParams
(
ICollisionQueryFilterCallback& InQueryCallback, |
Temporary constructor for deprecated code. | SceneQueryCommonParams.h | |
FSceneQueryCommonParams
(
ICollisionQueryFilterCallback& InQueryCallback, |
SceneQueryCommonParams.h | ||
FSceneQueryCommonParams
(
ICollisionQueryFilterCallback& InQueryCallback, |
SceneQueryCommonParams.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FQueryFilterData | Chaos::Filter::FQueryFilterData | SceneQueryCommonParams.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DebugParams | FQueryDebugParams | SceneQueryCommonParams.h | ||
| FilterData | FQueryFilterData | SceneQueryCommonParams.h | ||
| Flags | FChaosQueryFlags | SceneQueryCommonParams.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| QueryCallback | ICollisionQueryFilterCallback * | SceneQueryCommonParams.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ICollisionQueryFilterCallback & GetQueryCallback() |
SceneQueryCommonParams.h |