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uint32 |
AllocatedSize |
The size of the buffer allocated to hold the uniform buffer contents. May be larger than necessary. |
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bool |
bIsEmulatedUniformBuffer |
True if the uniform buffer is emulated |
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bool |
bOwnsResource |
True if Resource belongs to this UniformBuffer |
 |
bool |
bStreamDraw |
True if the uniform buffer is not used across frames. |
 |
FOpenGLEUniformBufferDataRef |
EmulatedBufferData |
Emulated uniform data for ES2. |
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uint32 |
Offset |
The offset of the uniform buffer's contents in the resource. |
 |
uint8 * |
PersistentlyMappedBuffer |
When using a persistently mapped buffer this is a pointer to the CPU accessible data. |
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uint32 |
RangeSize |
The data range size of uniform buffer's contents in the resource. |
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GLuint |
Resource |
The GL resource for this uniform buffer. |
 |
uint32 |
UniqueID |
Unique ID for state shadowing purposes. |