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Tile-local vertex: stores a vertex as offsets from the tile's bmin. Use toWorld() to reconstruct the world-space position, and setFromWorld() to write back.
| Name | dtTileVert |
| Type | struct |
| Header File | /Engine/Source/Runtime/Navmesh/Public/Detour/DetourNavMesh.h |
| Include Path | #include "Detour/DetourNavMesh.h" |
Syntax
struct dtTileVert
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| x | float | Detour/DetourNavMesh.h | ||
| y | float | Detour/DetourNavMesh.h | ||
| z | float | Detour/DetourNavMesh.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void setFromWorld
(
const dtReal* bmin, |
Encode from world position. | Detour/DetourNavMesh.h | |
void toWorld
(
const dtReal* bmin, |
Decode to world position. | Detour/DetourNavMesh.h |