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Custom binding type that uses a Director Blueprint endpoint to allow the user to define at runtime how to resolve this binding. User can use any desired custom spawnable type as the preview within Sequencer, such as a MovieSceneSpawnableDirectorBlueprintBinding for another endpoint for spawning, or a MovieSceneSpawnableActorBinding to spawn from an actor template.
| Name | UMovieSceneReplaceableDirectorBlueprintBinding |
| Type | class |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Bindings/MovieSceneReplaceableDirectorBlueprintBinding.h |
| Include Path | #include "Bindings/MovieSceneReplaceableDirectorBlueprintBinding.h" |
Syntax
UCLASS (BlueprintType, MinimalAPI, EditInlineNew, DefaultToInstanced,
Meta=(DisplayName="Replaceable from Director Blueprint"))
class UMovieSceneReplaceableDirectorBlueprintBinding : public UMovieSceneReplaceableBindingBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMovieSceneCustomBinding → UMovieSceneReplaceableBindingBase → UMovieSceneReplaceableDirectorBlueprintBinding
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DynamicBinding | FMovieSceneDynamicBinding | Director Blueprint defined binding info. | Bindings/MovieSceneReplaceableDirectorBlueprintBinding.h |
|
| PreviewSpawnableType | TSubclassOf< UMovieSceneSpawnableBindingBase > | Preview Spawnable Type to use for this replaceable. | Bindings/MovieSceneReplaceableDirectorBlueprintBinding.h |
|