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An implementation of UMovieSceneReplaceableBindingBase that uses UMovieSceneSpawnableActorBinding as the preview spawnable, and has no implementation of ResolveRuntimeBindingInternal, relying instead of Sequencer's built in BindingOverride mechanism for binding at runtime.
| Name | UMovieSceneReplaceableActorBinding |
| Type | class |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Bindings/MovieSceneReplaceableActorBinding.h |
| Include Path | #include "Bindings/MovieSceneReplaceableActorBinding.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, EditInlineNew, DefaultToInstanced,
Meta=(DisplayName="Replaceable Actor"))
class UMovieSceneReplaceableActorBinding : public UMovieSceneReplaceableBindingBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMovieSceneCustomBinding → UMovieSceneReplaceableBindingBase → UMovieSceneReplaceableActorBinding