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API > API/Runtime > API/Runtime/MovieSceneTracks > API/Runtime/MovieSceneTracks/UMovieSceneAudioSection
Description
Set whether the sound should be looped. Note: Prefer SetRepeating(). Will be deprecated once the Sequencer.Audio.UseRepeating CVar is removed.
| Name | SetLooping |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Sections/MovieSceneAudioSection.h |
| Include Path | #include "Sections/MovieSceneAudioSection.h" |
| Source | /Engine/Source/Runtime/MovieSceneTracks/Private/Sections/MovieSceneAudioSection.cpp |
UFUNCTION (BlueprintCallable, Category="Sequencer|Section")
void SetLooping
(
bool bInLooping
)