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API > API/Runtime > API/Runtime/MovieScene
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
EntitySystem/MovieSceneEntitySystemTask.h |
|
|
|
EntitySystem/MovieSceneEntitySystemTask.h |
|
UE::MovieScene::SchedulePostTask(IEntitySystemScheduler *)
| |
|
| Name |
UE::MovieScene::SchedulePostTask |
| Type |
function |
| Header File |
/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTask.h |
| Include Path |
#include "EntitySystem/MovieSceneEntitySystemTask.h" |
namespace UE
{
namespace MovieScene
{
template<typename TaskType>
static FTaskID UE::MovieScene::SchedulePostTask
(
IEntitySystemScheduler *
)
}
}
UE::MovieScene::SchedulePostTask(IEntitySystemScheduler , const FTaskParams &, const TSharedPtr< TaskType > &, TaskImplType , decltype &::PostTask *)
| |
|
| Name |
UE::MovieScene::SchedulePostTask |
| Type |
function |
| Header File |
/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTask.h |
| Include Path |
#include "EntitySystem/MovieSceneEntitySystemTask.h" |
namespace UE
{
namespace MovieScene
{
template<typename TaskType, typename TaskImplType>
static FTaskID UE::MovieScene::SchedulePostTask
(
IEntitySystemScheduler * InScheduler,
const FTaskParams & Params,
const TSharedPtr < TaskType > & Context,
TaskImplType * Unused,
decltype &::PostTask *
)
}
}