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API > API/Runtime > API/Runtime/MovieScene
| |
|
| Name |
UE::MovieScene::EComponentTypeFlags |
| Type |
enum |
| Header File |
/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTypes.h |
| Include Path |
#include "EntitySystem/MovieSceneEntitySystemTypes.h" |
Syntax
namespace UE
{
namespace MovieScene
{
enum EComponentTypeFlags
{
None = 0x00,
Preserved = 0x1,
CopyToChildren = 0x2,
CopyToOutput = 0x4,
MigrateToOutput = 0x8,
}
}
}
Values
| Name |
Remarks |
| None |
|
| Preserved |
This component type should be preserved when an entity is replaced with another during linking |
| CopyToChildren |
Automatically copy this component to child components when being constructed through the component factory |
| CopyToOutput |
Indicates that this component type represents a cached value that should be copied to blend outputs |
| MigrateToOutput |
Indicates that this component type represents a cached value that should be migrated to blend outputs (and removed from blend inputs) |