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API > API/Runtime > API/Runtime/MovieScene
| Name | TUnpackMultiComponentData< TIntegerSequence< int, Indices... >, T... > |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentAccessors.h |
| Include Path | #include "EntitySystem/MovieSceneComponentAccessors.h" |
Syntax
template<typename ... T, int ... Indices>
struct TUnpackMultiComponentData< TIntegerSequence< int, Indices... >, T... >
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TMultiComponentLock< TReadOptional< T >... > LockComponentData
(
const FEntityAllocation* Allocation, |
EntitySystem/MovieSceneComponentAccessors.h | ||
static TMultiComponentData< TReadOptional< T >... > ResolvePreLockedComponentData
(
const FEntityAllocation* Allocation, |
EntitySystem/MovieSceneComponentAccessors.h |